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    Open Beta v3.0.3

    GOAT Rush — Total Football

    Football should work best when it is played like football.

    GOAT Rush - Total Football Open Beta v3.0.3 is the current gameplay patch and replaces the previous build.

    This version brings tuning for shooting, passing, off-ball runs, through runs, crosses, ball physics, contact and foul logic, AI decision-making, and player movement.

    This remains a beta and a living project. More realism, more football, and a clearer Total Football feeling stay as the direction for every version.

    Download and Package Info

    GOAT Rush - Total Football Open Beta v3.0.3 uses one main archive only, with no separate add-on downloads.

    Supported versions

    • PES 2021
    • Steam PES 2021
    • Football Life 2026

    Previous version

    GOAT Rush — Total Football Open Beta v3.0.2

    Open Beta v3.0.2 is the build right before the current v3.0.3 and stays available as the previous version. Older builds live in the GOAT history archive.

    Download v3.0.2

    What GOAT Rush Is Chasing

    Rating system built on its own math

    The rating system runs on its own math, calibrated against real-world football. Every action is scored individually, depending on position, match situation, and the attributes that matter for it.

    More realism. More football.

    The beta is built to make match behavior read more like real football instead of a loose collection of gameplay tweaks.

    Total Football feeling

    Passing, movement, off-ball runs, and through runs are tuned to make team play and positional support matter more.

    Shooting and crossing

    Finishing, ball flight, deliveries, and crosses should feel more natural, more varied, and better timed.

    Skills matter

    Height, weight, and individual stats should have a clearer effect on control, duels, movement, and outcomes.

    Team identity

    Small teams and big teams should feel different through structure, risk, physicality, and match rhythm.

    Fairer physical play

    Duels, contact, and fouls are being shaped toward more honest physical football.

    Football AI

    The AI direction is to play football through decisions and situations, not through obvious scripts.

    The Latest Open Beta

    More realism. More football. More player identity.

    The latest GOAT Rush Open Beta continues the engine-level development of Total Football gameplay. This update is not built around artificial difficulty, hidden global boosts, or inflated player values. It is built around real player attributes, native player skills, physical profiles, and context-aware football decisions.

    Realistic Ratings — How They Work

    GOAT Rush does not simply make high-rated players stronger or low-rated players weaker.

    The system reads the individual attributes already stored in the player database and uses the ratings that are relevant to the current football action. There is no single hidden overall rating controlling everything.

    A player is evaluated through a contextual profile:

    • the action being performed
    • the attributes relevant to that action
    • the player's individual skills
    • body profile, height, weight, balance, and positioning
    • pressure, distance, angle, and match situation

    This means that two players with the same overall rating can still behave very differently.

    A technically gifted midfielder may control and distribute the ball better under pressure. A physically strong defender may dominate contact but remain less comfortable during build-up. A specialist can receive a real advantage only when the correct skill and football situation are present.

    Goalkeeper Ratings Matter

    Goalkeepers are no longer intended to depend on only one isolated attribute.

    The new goalkeeper response model combines:

    • GK Awareness25%
    • GK Reflexes25%
    • GK Catching20%
    • GK Clearing15%
    • GK Reach15%

    The combined result is passed back into the game's native goalkeeper reaction logic. A goalkeeper therefore needs a balanced and realistic profile. Reflexes remain important, but awareness, catching, reach, and clearing can also influence the result.

    This system is designed to create clearer differences between complete elite goalkeepers, reaction specialists, reliable catchers, and weaker goalkeeper profiles.

    Ratings Inside Real Football Decisions

    The same philosophy is used in other areas of the game.

    For example, build-up and clearing decisions can evaluate Defensive Awareness, Ball Control, Lofted Pass, Low Pass, Dribbling, and Balance together. Heading situations can use the Heading attribute together with the native Heading skill and the player's suitability for the aerial situation.

    Player skills are not treated as universal power boosts. A skill should matter only inside its correct native action:

    Heading

    during aerial target selection

    One-touch Pass

    during immediate passing decisions

    Pinpoint Crossing

    during crossing target selection

    Outside Curler

    during the physical side-spin calculation

    Captaincy & Fighting Spirit

    inside fatigue-related behavior

    All 25 numerical player attributes have been identified in the runtime player profile. All 41 player-skill bits have also been mapped to current engine consumers. Each new system is still developed and tested separately because finding a rating or skill in the code does not automatically prove its complete gameplay effect.

    What This Changes On The Pitch

    • Player profiles should feel more individual
    • Attribute distribution matters more than the overall number
    • Specialists should stand out in the correct situations
    • Weaknesses remain visible instead of being hidden by global boosts
    • Small teams are not artificially forced to lose
    • Elite players become more reliable through the right qualities
    • Decisions, positioning, technique, and physical profiles work together
    • Difficulty should come from football behavior, not scripting

    Built Through Controlled Beta Development

    Every gameplay mechanism is researched, isolated, backed up, and tested separately. Static code verification proves that only the intended files and values changed. Repeated gameplay testing decides whether the result is realistic enough to remain in the project.

    This is why GOAT Rush remains an Open Beta: the project continues to evolve through real match observations and community feedback.

    Current Research Priorities

    The next research areas include:

    • realistic short counterpressing after losing possession
    • more dangerous but physically believable wall and foot deflections
    • stronger Outside Curler and Reverse Swerve behavior
    • improved long-ball tracking
    • deeper separation between goalkeeper profiles
    • additional action-specific player ratings and skills

    These systems will only be included when their real engine paths and gameplay effects have been verified.

    Important Beta Notice

    • Back up your original files before installation.
    • Do not combine GOAT Rush with other gameplay modifications if you want the intended balance. External gameplay mods can overwrite physics, AI, movement, foul, and player-rating systems.
    • This is an unofficial fan-made modification and is not affiliated with or endorsed by Konami.

    More realism. More football.

    GOAT Rush — Total Football

    Gameplay Philosophy

    GOAT Rush is built as a living beta project, with every version moving closer to more realism, more football, and a stronger Total Football feel.

    The goal is a livelier match feel with fairer duels, clearer team identity, stronger off-ball movement, and AI decisions that make sense inside the flow of play.

    • fairer fouls
    • less magnetism
    • more natural shooting
    • better crossing
    • stronger defensive engagement
    • more believable loose-ball situations
    • better passing